Zion Classic LM Racing Car by Thundersmacker


A beautiful beast.


Info:

This car originally started out as the BMW 3.0 CSL Group 5 model from CSR Classics.

Most of the modified areas were all custom made, with some parts taken from the Sentinel Classic.

The interior was taken from the Michelli, with the vintage bucket seats from the 190Z.

All of the engine bay and underside detail had to be added to the car, as the original model was made for a mobile game.

The wheels are heavily modified from my Sentinel Classic convert, with custom made slick racing tire textures.

A few extras are included, a windscreen banner, front foglights (that can be turned on with a trainer), and a rear EU license plate.

There are four liveries included with the download, two of which are based on the BMW Motorsport liveries used on the real cars.

If you prefer the detail on the liveries to be higher quality, then install the optional textures file in the "HQ Liveries" folder.

Or if you prefer to not have any liveries and just have the car blank, then install the texture in the "No Liveries" folder.

And as always, the car has proper LOD's.

Credits:

Vehicle design and inspiration based on a concept sketch by SilentSoul21.

Original BMW 3.0 CSL Group 5 model from CSR Classics by Boss Alien Ltd and Mad Atom Games.

Ripped by DMN at gamemodels.ru.

Converted to GTA IV and heavily edited by Thundersmacker.

UV mapping for liveries by ThatOneHick.

"Coolhand" Castrol homage livery and EU plate sticker by TheSecretPower.

"Black Ice" livery and rear "Zion LM" badge design by Dynamo.

Other car parts and etc. used in the making of this car are from GTA IV and GTA V cars by Rockstar Games.

Notes:

You can replace any 2-door vehicle with the Zion LM. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-revised handling.
-setup the rear tires so they are accurate to the real car with bigger and wider tires in the back.


Bugs:

None that I know of currently. Please tell me if any appear.


Installation Data:


Data Lines: Use these or you will be punished with glitches!

PLEASE REPLACE ALL DATA LINES WHEN UPDATING TO VERSION 1.2!

THIS CAR NOW REQIURES THE LIBERTYPLATES MOD TO FUNCTION PROPERLY!

Be sure to set the "FixDoubleSkidmark" setting to 1 in the LibertyPlates.ini file for the back wheels to not leave double skidmarks.

Handling:

I wanted to make the car feel like a racer, so it has grip but not so much that you can't slide it around. That said, there is a fine line between control and spinning out when you try to drift it. 
Also, the brakes will lock up when braking heavily as the real CSL is supposed to be a car with out any driver aids or safety systems.

handling.dat

ZIONLM     1450.0  0.00  88	0.0 0.03 -0.285	                  0.0   5  0.237 1.0 220.0	0.26 0.649 0.55 31.4		1.57 1.27 13.9 0.12 0.4848 		2.4  1.8  1.8  0.07 -0.10 0.0 0.48 		1.0 0.6 0.85 1.5 	0.0  125000 		440000		1				1

vehicles.ide ( Uses the Infernus sound, but I highly recommend using FLA for the custom audio I've provided below. Also, this car is not intended to spawn in traffic, so you'll need a Trainer to spawn it or replace the Sultan RS. )

zionlm,		zionlm,		car,		ZIONLM,	                  INFENRUS,		VEH@STD,	NULL,	1,	0,		0.2250,	0.2250,		0,	1,	1.0	,1,	sports+ext_gang+ext_all+ext_strong+livery

carcols.dat  ( put this in the Car4 section ) color 1 is the main body color, color 2 is the fog light cover color, and color 4 is the wheel color.

zionlm,	113,127,3,10, 113,113,3,10, 113,127,3,90, 113,113,3,90,

VehOff.csv lines  ( add these if you added the vehicle )

VEHICLE zionlm FIELD BOOT_OPEN POS 0.076117 -1.647348 0.372038 ANGLES 0.322802 0.006940 3.134540 FOV 55.000000
VEHICLE zionlm FIELD BONNET_FWD POS 0.006480 0.917241 0.621924 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE zionlm FIELD BONNET_BWD POS 0.010986 -1.355016 0.641557 ANGLES -0.000255 0.000000 -3.141547 FOV 55.000000
VEHICLE zionlm FIELD CINEY_WHEEL POS -1.181640 0.119464 -0.091136 ANGLES -0.055022 -0.000218 -0.030155 FOV 55.000000
VEHICLE zionlm FIELD CINEY_UNDER POS 0.011806 0.351318 -0.413452 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE zionlm FIELD CINEY_MISC_1 POS 0.944541 -4.705374 0.672350 ANGLES -0.066220 -0.227897 0.046157 FOV 45.000000
VEHICLE zionlm FIELD CINEY_MISC_2 POS -1.033806 -0.727661 0.604492 ANGLES -0.114779 0.107407 -0.316241 FOV 55.000000
VEHICLE zionlm FIELD JACKED POS 0.058928 0.421753 0.234497 ANGLES 0.051847 0.000000 2.104287 FOV 55.000000
VEHICLE zionlm FIELD BUSTED POS -0.529984 0.699219 0.409424 ANGLES -0.039883 -0.000000 2.679057 FOV 55.000000
VEHICLE zionlm FIELD CARPHONE POS -0.420918 1.054932 0.467407 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE zionlm FIELD BONNET_L POS -0.546593 0.260620 0.531128 ANGLES -0.000129 0.000000 1.570142 FOV 55.000000
VEHICLE zionlm FIELD BONNET_R POS 0.543297 0.260620 0.531128 ANGLES -0.000129 -0.000000 -1.569632 FOV 55.000000
VEHICLE zionlm FIELD CINEY_WHEEL_2 POS 1.229569 -1.666992 -0.043579 ANGLES -0.037373 0.291413 0.114759 FOV 55.000000
VEHICLE zionlm FIELD CINEY_BACK POS -1.028539 0.612549 0.399292 ANGLES -0.176652 0.261647 -2.791046 FOV 55.000000
VEHICLE zionlm FIELD BUMPER POS 0.000000 2.290771 -0.170654 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE zionlm FIELD AIM_FR POS 0.000000 -0.391724 0.910156 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE zionlm FIELD CINEY_FAR_1 POS -2.274974 -3.777910 0.432282 ANGLES -0.128708 -0.164179 -0.394428 FOV 55.000000
VEHICLE zionlm FIELD CINEY_FAR_2 POS 1.813332 -3.506465 1.042925 ANGLES -0.241396 0.158129 0.335052 FOV 55.000000
VEHICLE zionlm FIELD CINEY_FAR_3 POS 1.459232 2.495733 -0.110682 ANGLES 0.090990 -0.166358 2.413625 FOV 74.300003
VEHICLE zionlm FIELD CINEY_FAR_4 POS -1.502065 3.628870 1.044266 ANGLES -0.309277 0.154833 -2.832004 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

If you use the Audio loader included with FLA then try this sound out. 

It's a decent attempt at making the sound of the I6 in the real car. Personally I think it sounds more like a Lancia Stratos, but it still fits the car well in my opinion.

Simply copy this line to the audio loader ini file when you have added the vehicle.

[zionlm]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -18.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.133333
floatAsInt_multiplier1200_8E = 0.88333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = CHAVOS_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_UBERMACHT
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 8
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1